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Porting new weapon models into tri.

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Porting new weapon models into tri.

Post by ryurei on Tue Jul 17, 2012 1:08 pm

Just a little problem I would like some help with, preferably from Myst as I'm aware he has experience in this. I've been trying to port Edge of Ultima from KH. I've only ported a few weapons at this point so I doubt I"m gonna figure this out on my own.

So I DL the file, open the .obj in BRRESeditor and make a new brres file for the weapon. I open the brres file in SZSmod and BRRESview to make sure its working, it shows up perfectly in both. So I patch it over swo001 (reaver calamity) and run the game but when I equip the weapon there's no model or texture. It doesn't freeze when I equip or anything, it's just like Gigyas hammer which is not what I was going for lol.

Any idea what I'm doing wrong? Do I have to mod the .obj or .mtl files perhaps?

EDIT: I'm also using a custom texture.

EDIT again lol: I can still hit monsters with it so whatever the problem is it has to do with the texture.

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Re: Porting new weapon models into tri.

Post by admin on Tue Jul 17, 2012 1:37 pm

The model is probably too small to see. You will have to scale it up with modelling software.

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Re: Porting new weapon models into tri.

Post by ryurei on Tue Jul 17, 2012 1:40 pm

Mysterio wrote:The model is probably too small to see. You will have to scale it up with modelling software.
Hmm maybe, Ill try that now.

EDIT: Okay that must be it, comparing the size of ultima to calamity, it's like ultima doesn't even exist lol Ty dude that should fix it.

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Hmm...

Post by ryurei on Tue Jul 17, 2012 3:06 pm

Idk, you think that's big enough?

EDIT: Interestingly enough, this gives you all the fun of the 'giant weapons' code without that annoying hit-box increase. CAUSE KNOWLEDGE IS POWER!


Last edited by ryurei on Tue Jul 17, 2012 3:18 pm; edited 1 time in total

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Re: Porting new weapon models into tri.

Post by admin on Tue Jul 17, 2012 3:09 pm

I dunno, I think it should be Jho's length, personally.

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Re: Porting new weapon models into tri.

Post by niartyzarC on Tue Jul 17, 2012 3:10 pm

Not really. Try enlarging it another 300-400%.

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Re: Porting new weapon models into tri.

Post by ryurei on Tue Jul 17, 2012 3:11 pm

Mysterio wrote:I dunno, I think it should be Jho's length, personally.
Bigger? That's what I was thinking too.

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Re: Porting new weapon models into tri.

Post by ryurei on Tue Jul 17, 2012 3:12 pm

niartyzarC wrote:Not really. Try enlarging it another 300-400%.
Well that's a 1000% increase, let's double that shit up.

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Re: Porting new weapon models into tri.

Post by niartyzarC on Tue Jul 17, 2012 3:14 pm

Don't stop till it's as big as Jhen.

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Re: Porting new weapon models into tri.

Post by ryurei on Tue Jul 17, 2012 3:16 pm

niartyzarC wrote:Don't stop till it's as big as Jhen.
Lmao as fun as that would be, it will freeze the game at some point.

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